Dialogue in certain key scenes was also slightly altered so that comrades commented on Shepard’s personal life. At times, characters comment on which member of the team Shepard has gotten close to – but what if a villain chose the love interest to take hostage, or Ryder’s paramour changed their behavior during combat? Mass Effect 3 toyed a little with this idea, with Shepard’s vision at the end of the game depending on who they had romanced. Making the dialogue wheel have more options – maybe something like the three different personality options offered to players in Dragon Age II– might make the choices clearer and guarantee that players make the decision they intended to make.Īdding more naturalistic relationships to Mass Effect might also include making them less linear, or entwining them more with the rest of the story. The original Mass Effect’s tendency to push players into romance lines was especially susceptible to this. Situations in which neither a fully positive nor a fully negative response was appropriate – good-hearted but unwanted flirtation, for example – could send the player scrambling to try to undo a drastic decision. Shepard did not always say what the player expected. The dialogue wheel system itself contributed to a lack of nuance in the original Mass Effect games. It’s also about how you’re able to approach the other characters. But if you want to get down to the sex scene stuff, we got aliens, alien environments…we keep coming up with unique places to have some interspecies relationships.'” Buy all of your Mass Effect games, books, comics, and merch right here!īut providing a diverse cast of characters and lots of different romantic options and sexual preferences isn’t enough to make the game’s romance more realistic. Does it always have to be, ‘Get someone into the bed?’ or can it be, ‘Let’s go have a bros’ moment or a friends’ moment.’ I think once started to think in those terms, it expanded what those scenes could be like. “Think of the relationship moment with Garrus in Mass Effect 3where you. “Just because someone has a romance doesn’t mean they have a longer relationship arc with you,” Walters said. As Walters told Game Informer, romance shouldn’t just be about getting to know someone, saying I love you, and then having sex. With Mass Effect: Andromeda, BioWare wants the game’s romantic interests to all want different things. There are people who aren’t interested in romance at all.” There should people who are interested in a long-term relationship. There should be some people who just want to hop in the sack immediately. “You’d talk to them and then get to that one point in the game where there was no going back and romance was going to happen. “For me, typically in the trilogy it was a bit formulaic,” Walters told Game Informer back in November. Maybe Ryder will be able to have more nuanced approaches this way, too. Walters stated that Mass Effect would be getting some changes to the dialogue wheel in general as well as the romance paths, with a “temperament” system similar to the approval/disapproval scores in other RPGs. It could feel especially unnatural to hear a character treat Shepard coldly when they had previously declared their love – the “calibrations” meme was based in part on that jarring reaction, with flirtatious conversation seemingly culled on account of a faulty computer. One of the most jarring elements of BioWare romances are the fact that the romantic arcs are generally their own dialogue trees, and don’t have much effect on the plot around them. Join Amazon Prime – Watch Thousands of Movies & TV Shows Anytime – Start Free Trial Now Infinite customization is not yet possible. With hundreds of lines of dialogue in as many branching paths as there are characters, the BioWare style is already an attempt at making relationships between characters feel natural. Of course, dialogue within a game is bound to have some limitations.
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